The short version
QuizLinq runs live quizzes for groups. One person hosts, everyone else plays on their own phone, and a shared screen shows the questions, the answers and the leaderboard.
Hosting is free for up to 150 players, with no credit card and no trial period. There is nothing for your players to install and no account for them to create. They scan a code, type a nickname, and they are in.
What happens on the night
Three things are in the room. A big screen shows the question, the media and the leaderboard. Your phone is the remote: you advance questions, play and pause audio, judge text answers and award points. Everyone else's phone is how they answer.
The big screen joins the game by itself, with its own PIN, rather than mirroring your device. That matters more than it sounds: it means the room never sees your control screen, which shows the answers you are marking and what is coming next. It is also why you should not cast your phone to a TV. Do that and the phone becomes the display, so it can no longer be your remote.
What it costs
The free plan is not a trial. It includes all five scoring question types, images, audio, video and YouTube, live leaderboards, the Quiz Display, and Test Mode for rehearsing with AI players.
Plus is $4.99 for a seven-day pass or $8.99 a month. It raises the limit to 250 players and adds reveal effects, custom themes, Poll and Word Cloud questions, manual point awards and reports. Every Plus feature can be tried for free in a test run before you pay for anything.
What you can ask
Five scoring formats, all on the free plan: Multiple Choice, Text Entry, True or False, Numerical and Buzzer.
Two are less ordinary than they look. Text Entry can ask for two things in one question and score them separately, so a team who knows the film but not the year still gets something. Numerical can score within a margin, or simply give the points to whoever guesses closest, which turns an unanswerable question into one everybody can attempt.
Any question can carry an image, MP3 audio, video, an animated GIF or a YouTube clip trimmed to the part you need. The answer reveal carries its own media, so you can play a song on the question and show the album cover on the answer.
What it does not do
It does not work offline. QuizLinq needs an internet connection for the host, the screen and every player. What it does instead is tolerate a bad one: player sessions survive a dropped signal or a switch between networks, so nobody loses their place or their score, and nobody has to do anything about it.
It does not supply questions. There are no ready-made quiz packs to buy or download. The questions are yours, because a quiz about the people in your room beats a generic one every time.
It is not a classroom tool. QuizLinq is built for events, not for assessment, grading or homework, and it is not intended for use with children in a school setting.
It does not collect data about your players. No accounts, no email addresses, no sign-in. A nickname is the only thing it holds.
Who it is for
Anyone who has to make a group of people have fun. A pub running a Tuesday quiz night. Whoever drew the short straw for the office Christmas party. A sports club fundraiser, a society AGM that needs livening up, a family at a birthday. Around four in ten QuizLinq games are workplace events.
Most people host one quiz for one occasion, and the product is built on that assumption: you should be able to go from an empty account to a working quiz in an evening, and rehearse the whole thing before anyone arrives.